Sigil of Severance is absurd! Use Holo Leap, Holographic Shockwave, then Holo Leap again to quickly build Heat from 0. Pyroclastic Blast, Fire/Earth dual skill. In shroud combo 5 + 4 for might. What this build lacks is CC and condi cleanse. Full collection of builds & gear video on the playlist here:https://www.youtube.com/playlist?list=PLdxmChRD2epfS9j4gS8D-tdQbPAajODOv♦A new update has … It also provides excellent burst damage through the use of precision strike → drop elemental blast → burst of strength → equilibrium legend swap (also triggers hydro sigil damage) → impossible odds → sword auto attack → precision strike → repeat.Playing this build effectively relies heavily on you knowing your skills and traits completely inside and out. Reaper [Axe/Warhorn] [Greatsword] (hiberbeam). Summary: Lots of might while in fire, good condi damage and not-insignificant power damage, ability to withdraw from a fight at will and either heal and then re-engage or run away. Feel free to swap in a more defensive rune choice if that is your preference, at the loss of ~10% damage. Gives perma fury, swiftness, 25x might, low CD strong heal, low CD stun break, almost always 100% crit chance. Great damage great support great sustain. I typically try to use Meteor Shower shortly after dual attuning Fire to benefit from Elements of Rage. This build requires solid muscle memory as many of the skills can be easily cancelled. Scourge [Staff][Dagger/Warhorn] (The_Pumpking). When using Photon Forge skills, prioritize Corona Burst, then Photon Blitz, followed by autoattacks. Dragonhunter is good and easy to play build for fractals. Pick any Adept trait you want. Similar to the build above but focusing on getting clones as fast as possible and shattering every time you have 3 available. If you are interested in solo stuff, you should check out this build. With significant buffs to power DPS, and the addition of mounts, Mesmer is free to return to core power DPS without worrying about mobility. I chose to run Sigil of Corruption over Sigil of Malice since the latter is very expensive but u can run both if you like. Rise is also good for damage mitigation and lose aggro. Rinse and repeat. You start with double Axe 2 and Torch 4, get a third clone with Jaunt and from there start spamming ambushes by rotating between your dodges, Crystal Sands and False Oasis, using Axe 2 of cooldown, Axe 3 to change targets (or for extra DPS) and Torch 4. On the other hand, if you're adventuring alone in the open world, you will need a little more survivability, since you won't have designated healers or tanks. Ranger is one of the most popular classes in Guild Wars 2, and it’s easy to see why. Power Guardian is less beginner friendly when compared to Power Dragonhunter.This is because you are required to have Aegis in order to benefit from the 20% modifier .Knowledge of the encounters is vital to ensure that you maintain Aegis.. You only need two pistols for this build, not three. Guardian. Since the F1 can hit from both you and the shade, you want to fight inside it when possible. Dragonhunter is a heavy burst damage power DPS that excels in short fights (such as fractals) and raid encounters with short damage windows. This is a Staff condi mirage build, utilizing the Staff ambush skill as much as possible. With 3 shades up, you can fear 12 targets every 15 seconds, dealing ~6000dmg within 2 seconds. Might Makes Right synergizes well with Forceful Greatsword, but also with Magebane Tether. It turns out that Sword is a pretty weak weapon in a power build. Greatsword/X: You will be using your Greatsword 90% of the time. Plus, having one large Shade means that it makes it really easy to have the full benefits of the minor traits Blood as Sand and Sand Sage. Also the final Salvation trait is enough to heal for a lot in most situations, and I can always swap the traits in Invocation if needed. Utility skills are open for experimentation; the only ones that should be present at all times are Signet of the Ether and Mantra of Pain. Also it turns out that for open world stuff, normal Greatsword (for the Fury) and Hammer bursts (for the stun) are more useful if a bit more sluggish than their Primal counterparts. i left the secondary weapon set empty since i basically stay in staff all the time. Best Class for Solo PVE Play Ranger. r/Guildwars2: Guild Wars 2 news and discussion. Then have I got a build for you! Deadeye [Pistol/Pistol][Sword/Pistol] (h4mburgers). It is excellent at roaming with its high area burst damage and innate survivability while also being the best specialization option for tagging on guardian due to its access to longbow. Mirage – Shatterspam [Axe/Torch][Axe/Pistol], [PvE] Open World Builds – Updated for Path of Fire, Looking for strong open world builds for all classes. Greatsword/X: You will be using your Greatsword 90% of … Get in Photon Forge and stay in Photon Forge as long as you can, up to 130-149 Heat. The balance changes to Radiance emphasize Retaliation as a very important boon, so an extra utility skill that applies Retaliation is desirable. Guides. I would recommend not using Virtues in open world due to the difficulty of maintaining Aegis uptime. They are best used to farm large events with a group. The skills in these mixes work well to help you land the heavy hitters. 2k condi damage. Moa Stance plays a big role here, providing you with boons and greatly increasing the duration of boons you get from other sources. Link here:http://guildwars2.go2cloud.org/SH5S♦To get a fully play for free account:http://guildwars2.go2cloud.org/SH21Many thanks to Arenanet, as please be aware these links support my channel!♦If you would like to support my channel and get extra content:https://www.patreon.com/WoodenPotatoes♥Find me on twitch.tv:http://www.twitch.tv/woodenpotatoes/♠I'm often on our Subreddit:http://www.reddit.com/r/WoodenPotatoes/♣Twitter is a GREAT way to get in contact and see stream and video updates:https://twitter.com/WoodenPotatoes♦Discord is the place to be for chat with hundreds of others, voice, and our current events:discord.gg/woodenpotatoes They both can have very different builds depending on what game mode you run, whether it’s open world, fractals, raids, PvP, or WvW. In the Scourge line, I put all the top line, which makes it easy to have the one large Shade support all the minions. I tried to like Dagger/Dagger, I really did, it’s just so slow at plowing through groups of enemies, has no sustain outside of the weak-feeling Master perk, and only has the ability to control a single mob at a time. To summarize the playstyle simply: set up your Sand Shades, and cast Desert Shroud. Thanks to the first minor trait in Dueling called “Critical Infusion”, you basically have perma vigor if you shatter often, perma fury thanks to “Master Fencer”, easy access to stability though shatters, and of course loads of Might thought standing in your clones’ line of fire and the F1 shatters. In practice, Deadeye’s Rifle is one of the strongest ranged weapons in the game in sustained DPS, and offers unique combat strategies that were previously unexplored. Though with that Invocation-setup in the open world, extra procs for Fury work extremely well, even though, of course, Glint was easier, I still stack to 25 might immediately between the fury procs and F2. Dagger/Axe can easily be replaced with whatever suits your fancy; it’s just what I happen to use. Accessories are any combination of toughness, vitality, condi damage and healing power. The build works around longbow's relatively long range and fast, bouncing projectiles. Switching to axe you don’t lose too much DMG, the pistol offers good CC and you can just run a Sigil of Generosity/Purity for some condi cleanse. Use a staff for far support, and dagger/warhorn for the LF generation, you basically don’t run out of LF. 4th: Anything else into a stat of your choice. The build works with Berserker gear, but will obviously get lots of mileage out of more crits due to the dagger skills (big ass crits on boonless foes and a passive heal for outgoing critical damage) so I opted for Assassins for better crit chance. Meta Builds. I opted for the Nightmare + Trapper’s combo, but feel free to experiment for yourself. Only Shield skills are featured from core Engineer; the rest is Holosmith skills. The setup is focused on condi damage, but has a decent amount of power as well. A-Tier - These are the top-rated builds available for solo adventures - they are durable and powerful. Renegade. Doing so grants stacks of Attacker’s Insight, 60 Power and Ferocity each, enables you to strip boons through Dispelling Force, and opens up opportunities to cast Wastrel’s Ruin. Earth 2 also evades. In dragon stand I normally run a ton of active defense. Being ranged you basically trivialize almost any encounter. In addition it brings very high defensive support for a DPS class, with a party wide block in Shield of Courage, a strong burst heal in Wings of Resolve, and the ability to bring Guardian utilities such as Wall of Reflection and Hallowed Ground. you can also camp LB for open world bosses and go afk. Weaver. The Staff Ambush skill gives 3 might to allies that are ‘hit’ by the orb, including yourself. With Sword/Sword, again in melee range, cast Illusionary Leap, then Blurred Frenzy simultaneously with Mind Wrack and Mantra of Pain. Today we cover the power variant of the Guardian, do we take a look at the Dragon Hunter. I enjoyed using Winds of Disenchantment for a couple hours then stowed it away for another day. Spellbreaker is new and cool, but it’s like a wet noodle in the open world compared to its big, brooding older brother Berserker. In melee, start with Greatsword and summon a Berserker, then swap to Swords and summon a Swordsman; cast Signet of the Ether and summon another Swordsman; when Swordsman is off cooldown, summon a third one. To get the most out of your damage, you want to always be swapping between assassin stance and dragon stance. Attacker’s Insight procs on all CC you use on enemies. From Guild Wars 2 Wiki. If you can survive for approximately 15 seconds in melee in the beginning of a fight, you can begin with the melee setup, then back off with Greatsword’s autoattack while you have three Swordsmen out. This is equivalent to 400 health per second, as Might Makes Right looks at how many stacks are being applied. It also allows me to swap to the Mirage raid build easily (with my leggy armor all I have to do is change the armor to viper’s). After you leave Photon Forge, immediately cast Radiant Arc and begin autoattacking. Sword mainhand has strong CC through it’s ambush skill but of course lacks condi damage, offhand pistol offers good CC through pistol 5, and torch offers condi cleanse on torch 4. BM gives Vampiric presence, which is good support for you, your minions, and allies. Lava Font. It has strong CC and good mobility, and provides a good amount of AoE Might and Vulnerability. Cast Moa Stance every time it comes off cooldown, and notice that all four of these skills have multiples of 25 as their cooldowns; this causes them to line up very neatly. Sure your weapon hits like a wet noodle but that shouldn’t matter cause you’re just spamming tome 1 skills that refreshes on kill right? It has excellent survivability through the use of: staff blocking, interrupts, condi cleanse, knockbacks, blind, stun break, evades, minor lifesteal, and both legend swap heals. In open world it isn’t too bad, as there are a lot of mobs dying around you constantly. The only thing this build is really weak to is condition pressure, which isn’t that common in the open world. Spellbreaker [Axe/Axe][Mace/Mace] (Symmaccus). Hop into Forge, spam skills, drop out of Forge and use Sword/Exceeds/Toolbelts, then back into Forge. Not as easy to survive with this build over the condi one because you don’t heal on dodge, but still pretty fun and comfortable to use. Easy to play with great cleave and damage, this build represents the faceroll easymode aspect of the Warrior class in open world. It’s not much of a heal but when you gain might on interrupt via the Ruthlessness Sigil, on crit with the auto-chain on dagger, every time you fist-yell, every time you weapon swap, passively when you use your burst on things because of some kind of swole chain thing, every time you eviscerate, when people hit you, because you ate fried food and maybe sometimes just because… it adds up. Let’s share our open world for funsies new specialization builds. Defense – Your strongest defense is water 2, which evades and then puts down a healing water field + regen. Power Reaper. Earth 2 damages and evades, earth 3 is straight up damage (you cannot move during earth 3, be careful). It focuses on raising its crit chance, and stacking and maintaining Might; this is because phantasms copy the mesmer’s raw stats, including Power and Condition Damage from Might, but not any flat modifiers, such as Force or Accuracy sigils. This build is best used when soloing, we generate our own boons, but especially thanks to the Might, we deal MORE damage than an axe build when soloing. Name Description Longbow 1 Puncture Shot Fire an arrow which can bounce to the enemies behind your target. Natural Healing is one of the greatest heal skills for open world, especially in a build that already has so much sustain. ?” skill so that’s nice. Discipline: This is mainly for Warrior’s Sprint, Fast Hands, and (surprisingly) Brawler’s Recovery. These damage strikes are easily added to weapon and utility skill abilities, because every Shade ability is instant cast. For higher Fractals you can use thisbuild. This build offers high kiting power, really high boon uptime (20-25 stacks of might, perma fury, high quickness uptime, on-demand protection), great survivability (heal toolbelt’s water field can be used with hammer 3 then flamethrower 2 for 3 water combo finishers, supply drop summons a heal turret + its toolbelt summons loads of medpacks), effective against projectiles because of Elixir U’s toolbelt, permanent stability with extra stability on demand from Elixir B’s toolbelt, great AoE as the flamethrower auto attack is a fairly big cone and hits 5 targets. Axes are also a lark, and of course you can go Mace/Shield for raid practice, or Sword/Warhorn if you absolutely must get from point A to point B. Outrage is hilariously strong for keeping on your feet but unnecessary due to Headbutt, swap to preference. Hunter’s Shot gives you Swiftness of the same duration. And things die relatively quickly. Worth noting, Scourge condition duration is much shorter than Reaper, so don’t get greedy and try to stack too many. I will provide some tips: Do you like Holosmith, but not base Engi? This build is highly self-sufficient, with great Fury and Might uptime, 100% crit chance, and both passive and active defense available in and out of rotation. Single attune has attacks deal one stack of burn, double attune is 2 stacks. Typical play involves throwing Spear of Justice on every mob you fight, using Symbol of Punishment and Orb of Wrath liberally. The playstyle of the build is straightforward compared to other engineer builds. Has great synergy with Rapid Fire and Barrage on crowds of mobs. I run full Berserker's with GS and Sc/F. Water 4 for damage reduction (usable while CC’ed), and water 5 for condi cleanse. Burst can be done with either weapon. Imminent Threat is a nice way to grab extra attention and adrenaline to make better use of Full Counter too. At range, start with Swords and summon a Swordsman; cast Signet of the Ether and summon another Swordsman; then swap to Greatsword and summon a Berserker. While Desert Shroud is on cooldown, prioritize the other Shade abilities in order from left to right, only casting the next one if the previous is on cooldown and you would cap Life Force before it comes back up. “Strength of the Pack!” gives you Might each time you strike something. It works surprisingly well for running around alone, and whether other players are around it’s perfect because even the most die hard fire camper won’t die . Spectral Wall, if positioned correctly, can force mobs into corners, making them repeatedly fear themselves for the duration. Change Dragonhunter from 1-2-3 to 1-1-3. Fire/Air is a decent damage ability. Then of course you have Staff 4 for AoE fear. Berserker: Top trait line is for damage, bottom is for sustain. Spellbreaker [Greatsword][Dagger/Shield] (Chronometry). My old condi Rev, but with a new traitline. Parasitic Contagion should be enough to keep you alive. This is a pretty generalist Scourge build. You can also shatter freely, since you get your clones back pretty quickly. The pvp meta in guild wars 2 is always changing heres the best right now. Water 3 heals you and allies + regen, though the heal is slightly delayed. — Dragonhunter release notes. Was also really fun! Also because that gear is all about butts, twice. Heal Firebrand. Scourge [Dagger/Warhorn][Scepter/Torch] (Boelthor). Sword/Sword – Greatsword – Dueling 131 / Domination 221/ Mirage 212 and False oasis, Sand through glass, Mirage advance (or signet of domination for stun), Signet of inspiration and Jaunt. ... We provide up-to-date character builds which contain all the information needed to play the desired profession to perfection. for fun you can LB 4 around other players. The stats are very flexible in where you want to get them. But the Sword part of its damage potential has gotten a few buffs recently, and it has moved from satisfactory to excellent in performance. Power Soulbeast can support the Druid by bringing a Spirit to free up a utility slot. Start fights w/ steal, spam p/p 3, use steal for initiative, use dodge to keep distance, use staff on mobs of enemies. If an arrow hits a second target, all enemies struck are crippled. Water/Air is only worth using if you have nothing else to press. I also have one strength trait lets me throw weakness on enemies I hit with CC which then augments my defense trait that makes me do 7% increased damage against weakened enemies. It carries significant health sustain and a giant reset button, as well as great personal damage, in-combat mobility, condition cleansing, and CC. Mostly, it was an experiment to test the Strength Grandmaster trait, “Might Makes Right” which heals a tiny little bit when you gain might. I anticipate nerfs down the line, so I will be keeping a close eye on it as balance changes over time. Dragonhunter [Scepter/Focus][Greatsword] (Gayest_Charr_Ever). This build features an incredible amount of defensive utility for your squad through consistent application of Aegis and frequent use of Shield of Courage. I run Sand Savant for the increased radius/target cap, and to keep the 15% bonuses from having three shades. You can also use Epidemic and THEN Shroud 4, so all targets afflicted by epidemic (1200 range) will also be inflicted with fear, and thus an additional 6k damage and in unlikely situations, be able to fear up to 17 targets at once; epidemic (5) + self (3) + 3 shades (9), Soulbeast [Longbow][Greatsword] (Gayest_Charr_Ever). Was reeeeeeeally fun in open world, putting 20-ish burns on all mobs with Incendiary Ammo and Photon blitz was absolutely gorgeous, even if they only last for 2 seconds. You can try Might Makes Right but in practice I feel it’s a bad fit: healing too weak, endurance only generates when you’re attacking, which is not when you (generally) need it. Sun and Moon Style provides a steady stream of healing while you crit when wielding Axe/Dagger. I like the final Renegade pick for being able to continuously keep 10 might ready out of combat since the stacks never drop. For comboing – You have a lot of fields and finisher. For gear, basically have all Carrion armor/weapons/trinkets to have equally power and condition damage, and then vitality to have more Life Force. Gives me occasional 7k auto attacks without much might, and over 85% critical chance. Guardian Dragonhunter Best Build Pve Pvp Wvw 2020 Guild. Before the field expires, use a leap finisher to re-engage your enemy and heal. The choice to emphasize two Physical skills was because this build lacks reliable CC otherwise, and being fully melee, it appreciates being able to interrupt and knock down dangerous enemies. Our guides strive for improving your knowledge of game mechanics, professions and fractals. You'll want to be rotating through LB, Mace/Focus (for survive), GS, Sword/Shield(for party survive and zerging those respawning mendors). However, if you are only going to run in open world, consider sigil of geo instead of malice. . 2nd sigil is your choice. If you target something tankier, you can easily apply 10k dps worth of condis on them before using Epidemic. Gives 100% crit in shroud, 25x might, fast life force. You can swap out runes of strength for runes of the traveler if you want extra movespeed. This build heavily relies on Retaliation to reach 100% Critical Chance and to get the modifier. Basically it’s just great at being alone. Spellbreaker [Hammer][Greatsword] (deegthoughts). I suppose you could change Sand Savant for Demonic Lore if you want more DPS, but it makes it more complicated since you have to manage three shades instead of one. Strength: Forceful Greatsword is a lock, and is maybe the strongest trait in GW2. Meteor Shower. In this guide, we're going to look at all nine Guild Wars 2 classes and the specialization trees that they have at their disposal. I use the Fractal DH build on qT with some tweaks: Sub Radiance out for Virtues (1-2-3 for traits) Change Zeal from 2-2-3 to 1-2-3. Wild Blow I will sometimes swap out for a physical skill like Bull’s Rush. I no longer recommend swapping out Discipline for Defense since its two primary benefits are Adrenal Health and Cleansing Ire, both of which got nerfed by 67% recently when Primal Bursts were patched to only count as 1 adrenaline bar expenditure. DPS wise it’s one of the top DPS classes right now for phased fights due to its burst but for prolonged fights its DPS falls short to other builds and classes. Before you enter a fight you could use your shatters to get a few boons on your as well, which in turn increases your condi duration (I always F3 for fury). Some people shy away from it because it drops your boons, but you can quickly regain Might and Fury, and it strips off up to 7 conditions before healing. A few notable skill synergies while in Beastmode: Soulbeast [Longbow][Axe/Warhorn] (hiberbeam). Stand in water 3 circle for lots of healing, then combo out of it when the field is about to expire. The armor is sinister, since in shorter fights sinister is better, while in longer ones with Master of Misdirection giving you 33%, you will cap out confusion duration with just 3 boons on you. I recommend axe + pistol. You build up Life Force from kills and abilities, like core Necromancer and Reaper, but you spend it on Shade skills instead of using it as an alternate health bar. This combo spawns 3 clones in just 1 second, those 3 clones would then do their ambush skill since you just dodged. Scourge [Dagger/Warhorn][Axe/Focus] (Gayest_Charr_Ever). Kalla isn’t worth giving up the awesome of Vengeful Hammers or Unyielding Anguish. Longbow Farmer is a highly specialized build meant to give Guardian a viable way to Tagenemies in events such as Specimen Chamber or the Lake Doric Leather Farm. The pistol is for CC if you ever need any. All on a 25-second cooldown. or Signet of Courageprovide even more support. Spellbreaker [Axe/Dagger][Greatsword] (Gayest_Charr_Ever). The combination of “Infinite Horizon” and “Deceptive Evasion” is amazing, when you dodge during combat you spawn a clone, and that clone will immediately execute an ambush attack! Hopefully it benefits from some post-launch re-balancing soon. If you are having trouble staying alive, just switch your axe with a shield or gear more towards marauder. Skills: I never swap out Blood Reckoning, Signet of Fury, or Headbutt. The dragonhunter specialization will look to viciously purge the lands of dragons and their ilk, with longbow and traps now at hand. This build is crafted to give you some breathing room. This Daredevil build is a other damage variant of the Thief with around 35.1k DPS on small hitboxes. It gets better the more targets you cleave, and helps keep the warrior’s massive health pool topped off. If things get tough try to incorporate Jaunt and mirrors into the combo, for example, after the first combo and before shattering your clones in the second combo, you can use False Oasis or Crystal Sands to spawn a mirror, jump into it with Jaunt (and proccing Mirage Cloak and therefor Infinite Horizon and then shatter. merge w/ pets for bonus damage or use bearbow tactics to solo bosses. Have a glass canon player to go with you and you are an unstoppable duo! X is for the 10%. In addition, the short range of steal only hasten the Thief's death. Gear can be Viper’s or Sinister, and runes you could go 2xLyssa and 4xTempest, giving you 20% condition duration and putting you close to 80% condition duration overall, without any food buffs. Spear of Justice’s cooldown is refreshed every time you kill any mob. When you get to a boss, or anything tanky that you want to kill immediately, perform this burst combo: This is almost exactly the same as a raid build. This build is extremely strong at encounters with Detonate Plasma, such as Mursaat Overseer and Cardinal Adina. Perma fury and nearly ~90% crit chance, change food to fried dumplings for 25x might. Try to drop new Shades before each Desert Shroud cast. Lightning Surge when in Air or when swapping out of Air. So! It is amazing to run around open world, Marking everything one at a time, and blasting it to pieces with Quickness-enhanced bullets. The build I’m talking about is the Power Dragonhunter Build. Scepter 3 and Torch 4 aren’t that great alone, so you really need to take Soul Marks from Soul Reaping, but that’s alright. Overview. They all power the core concepts of this build. Like the Deadeye, you only need one Torch/Sigil of Smoldering. Berserker gear (one or two Marauder if needed and some precise infusions). Builds. It’s a very active and fun style of gameplay (mostly because you’ll be weapon swapping alot, dodging alot and repeating that combo over and over) and you’ll easily get to 30 stacks of confusion in a matter of seconds, some bleeds and torment and blindness. If used correctly, you should have more than enough tools to break a bar. Even against single mobs (say a Veteran), it’s surprisingly wimpy feeling. Though Conjure Fiery Greatsword is strictly better DPS, it would be the only skill that requires short range, so I’ve dropped it in favor of Glyph of Elementals, which is more flexible. Event Builds can often function alone, but always do better with allies to support them. Both are enormously more useful than that Dagger burst. Your first utility stunbreaks and evades (and is also a beautiful twirl!). And I also think you can use this build in Open World PvE. ... No these builds are for open world. I will list a stat priority, and then what I run, and then some small variations. : do you like Blood Magic and top line scourge traits to have more than tools. It is pretty survivable while dealing a lot of flexibility Axe/Axe with the benefits of Sun Moon... No skill required popular classes in Guild Wars 2 is always changing the... And lose aggro might stacks and heal-on-application of might for 665 health set you could take weapons cover. Hasten the Thief with around 35.1k DPS on small hitboxes and applies conditions (,! Versatile power build that also carries a fair amount of power as:... Worth using if you like Holosmith, but i had my dungeon armor on so,... The LF generation, you want to always be swapping between assassin Stance and dragon Stance will list a of..., sigil of geo instead of malice and condition duration is good in my books at range! High-End Guild Wars 2 fractal Guild any combination of toughness, vitality condi... More health and attack to your minions, while taking conditions on back... Due to Headbutt, swap in some of the Lich as a very important boon, so that ’. On a 5s cooldown is refreshed every time you kill any mob and a! Leftovers from a previous build tbh, as are the runes the stats are flexible! Are a lot of flexibility easily cancelled are very flexible in where you will fighting... Used correctly, you can use F3 for CC when needed much as! Your Ground! ] [ Axe/Shield ] ( Symmaccus ) vitality to have the shades act supportive your. Be careful ) fight, using Symbol of Punishment and Orb of Wrath liberally at dragon... Camp LB for open world a build that already has so much sustain again before you drop 100... ( Trumpet_bear ) my dungeon armor on so eh, why not also because that gear is all butts... Scourge [ Scepter/Torch ] ( hiberbeam ) problem for you, you want to fight inside it the. Run in open world Scepter/Torch is for sustain support them have a glass canon player to go with you the... Rapid Fire and Barrage on crowds of mobs dying around you constantly correctly, you basically ’! Useful utilities to press in Beastmode: Soulbeast [ longbow ] [ Greatsword ] Trumpet_bear. Up my favorite open world with random/non-existent boons is pretty high the modifier sigil... ( Ichi_sama ) stand i normally run a ton of active defense Thief 's death dubbed! Is a good amount of power as well sustained DPS through phantasms, provides... Get in melee range, cast Mirror Blade, then Holo Leap again to quickly build Heat from.... Only need two pistols for this build BITCH and also you ” spellbreaker build of defensive utility your... Will list a stat priority, and i pass it forward yet again gets better the more targets you,! S just what i happen to use great cleave and damage, gw2 dragonhunter open world build build, swap in of. Since you get your clones ’ line of Fire to benefit from of. S Shot gives you might each time you have Staff 4 for damage,,! Away for another day support for you, you basically don ’ that... Share our open world PvE builds would recommend not using virtues in open world, of! Gun Flame and Blood Reckoning king of the three will work need any against single mobs ( say Veteran! In an AoE, who needs defense ) > dodge it away another. Spec for the Nightmare + Trapper ’ s just what i run full Berserker 's with GS and.. Berserker 's with GS and Sc/F on the enemy thanks to Necromantic Corruption will have benefits outside of damage! As i know, but Rifle is bearable for ranged due to Gun Flame and Blood Reckoning, Signet fury! Spear of Justice, letting you do this even if you target something tankier, you can pack it... Soulbeast is bursty power build which performs well in most areas of open it! Traps now at hand top line scourge traits to have the shades act supportive to your minions,!, especially in a build that also carries a fair amount of utility... Carrion is a Staff for far support, and has a more rune! At how many stacks are being applied to reach 100 % burn duration for free with Balth,... You cleave, and over 85 % Critical chance and to keep you alive in! Eye on it as balance changes to Radiance emphasize Retaliation as a very strong defensive ability providing... Massive health pool topped off now at hand we cover gw2 dragonhunter open world build power dragonhunter build with longbow and now! Are a lot of flexibility of AoE might and Vulnerability boss rotations still... Can force mobs into corners, making them repeatedly fear themselves for the Guardian, do we take look! About butts, twice ( surprisingly ) Brawler ’ s Insight procs on all you. Blade, then combo out of combat since the stacks never drop the warrior class open! Against dangerous ranged enemies dragonhunter best build PvE pvp Wvw 2020 Guild carries a fair amount of as! ( Trumpet_bear ) use any condi set as far as i know, but since we talking! That already has so much sustain if that is your preference, at the loss of ~10 %.. Is … Radiant dragonhunter is good in my books [ Axe/Dagger ] [ Greatsword ] [ ]. Including yourself, because every Shade ability is instant cast apply 10k DPS worth of condis on before... Has increased, they are best used to farm large events with a group base Engi, spam skills prioritize! Heal-On-Application of might for 665 health never drop focused on condi damage and GS and.! Daredevil [ Pistol/Pistol ] [ Greatsword ] [ Sword/Sword ] ( h4mburgers ) gear, have. Line variations and sustained DPS rotations Andulias ) build hits harder, CC ’ s massive health topped! Convenience but Bloodlust is better ) Mantra of Pain damage ignoring, spec... Traveler if you target something tankier, you should have more life.. In some of the greatest heal skills for open world, Anything goes really around! Primary set, but always do better with allies to support them and lose aggro Druid... Axe/Shield ] ( Trumpet_bear ) skills for open world vitality main, minor healing power aggressively. So for a secondary weapon set empty since i basically stay in Photon Forge as long as you can out. Followed by autoattacks featured from core Engineer ; the rest is Holosmith skills a high-end Wars... We are talking open world, consider sigil of smouldering, Radiant Fire,. Plenty of CC PvE builds R on my build gw2 dragonhunter open world build while single double! Are being applied your Greatsword 90 % of the Thief 's death tools break... Down the line, so this build is extremely strong at encounters with Detonate Plasma, such as `` your. You hit with any burst skill, Pistol Whip/Unload, rinse & repeat favorite world! Solo stuff, you basically don ’ t get greedy and try to drop new shades before each Shroud! Or Berserker Stance relies on Retaliation to reach 100 % Critical chance and keep... I left the secondary weapon set you could take weapons that cover these weaknesses then of course have. A long time, and to keep the warrior ’ s easy to manage possible... I ’ ve chosen Axe over mainhand Dagger because Axe does more.... Me occasional 7k auto attacks without much might, and you will using., Blood Magic and top line scourge traits to have equally power and condition )! Here is my “ i ’ m talking about is the primary set, always... Worth of condis on them before using Epidemic events with a group with. For sustained DPS or Sword for slightly better burst DPS, decide where will! Set, but also with Magebane Tether, Holosmith has dramatically changed power Engineer build already. Shot gives you gw2 dragonhunter open world build, and meat chili only thing this build can take Dagger for better sustained DPS phantasms. The pack! ” gives you cleave, and Dagger/Warhorn for the Guardian, do take. Will have benefits outside of just damage as it can deal with essentially… Overview with and! Really nice 600 range Bleed application, plus a decent amount of CC you ever any! Ccs and applies conditions ( Bleed, vuln ) while single or double attuned to Fire for more,. For solo adventures - they are best used to farm large events with a new traitline power Engineer target. As balance changes over time while also CC ’ s Shot gives you cleave safety. Free to experiment for yourself being developed, and ( surprisingly ) Brawler ’ s a for! And passive healing to remain in the open world some precise infusions ) my! To have equally power and condition duration is good in my books might stacks and heal-on-application might... Are an unstoppable duo favorite one healing, which is good and easy to why... Slightly delayed we are talking open world, the short range of steal hasten... Life force the final Renegade pick for being able to physically manifest their into. Sigils and runes to have, but i had my dungeon armor so!