Fixed an issue which could cause Invasion titles to be clipped. If the owner onlines a service module at any time, the structure will immediately begin consuming fuel and become Full Power again. NPCs in Crimson Harvest sites will now spend less time in warp. Fixed an issue that was preventing the game client from starting properly if "Always use English language" option was enabled in the launcher. Po raz kolejny, użytkownicy wcielają się w młodych pilotów statków. Fixed an issue that caused a hanging state when progressing quickly through the Character Creation. Play the world's #1 space MMO today! The groups in the Help Pointer window have been made collapsible. At 11:00 UTC on June 4, the fee will return back to 5%. Search for: Games: + Desktop nude patch (566) + Blond Girls (249) + Brown Babes (85) + Brunette Girls (124) + Fair Hair Babes (75) + Red Hair Babes (33) + Nude game tools (18) 2 Moons (1) 7 Days To Die (1) 7 Sins (1) 9 Dragons (1) A-GA (1) Age of Conan (1) Aion (2) Significantly increased the Standings values gained from killing NPCs related to Triglavian Space, Corrected Standings incorrectly gained from Rogue Drone content unrelated to Triglavian Space, Reworked the Triglavian Wormhole site distribution rules, It is now possible to warp to 0 in Triglavian Wormhole sites, Increased the time between NPC spawns around Triglavian wormholes, Increased the drop availability and variety of Triglavian Space Filaments, Fixed an issue which caused some Conduit Gates in Triglavian Home systems to be misaligned, Fixed an issue where a Triglavian Extractive Super-Nexus might be placed in areas without ore present, Fixed an issue where traffic control messages would incorrectly appear when using Triglavian Conduit Gates. The Player Bounty & Killrights features has been temporarily disabled with today's deployment, please see. Fixed an issue where the 'Set Destination' button for Triglavian Invasion systems in the Agency would not select the correct system. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. Remote Repair Changes Tuesday, April 9, 2019. Patch notes for EVE Online Citadel 1.16 Released on Wednesday, May 25, 2016 Defect Fixes: Miscellaneous: Bug fixes and changes to the backend system have made New Eden a better place for everyone. Fixed an issue that was causing an empty and unfinished site from appearing in some parts of space. Welcome, Guest! Zmiany w EVE Online Patch * Some players are experiencing a crash when starting the EVE client since Tyrannis 1.0.4. Fixed an issue with docking when Aura doesn't prompt it during an active Tutorial mission that would display a warning to quit or keep playing. Unanchoring an abandoned structure will push all assets into asset safety as normal. A new shortcut activated Help Pointer overlay has been added. If you want to have WME/EVE/AWOP work together, you should install the current version of WME, install the current version of EVE, install the WMEVE that I pointed you at, install the current version of AWOP, and install AWOP's own compatibility patch for AWOP + WME + EVE. 50,000 Skill points will be sent as thanks once Indomitable is live. (old values in brackets). This starts a (hidden) 7-8 day timer. Fixed an issue with large Corporation logos overlapping with Portrait in the Standings tab. (This will be the same behaviour as a current wormhole structure). Fixed an issue that did not allow Tutorial to be started from the Agency. Fixed an issue where newly set up windows on second character may be reset to previously set condition after using the log off feature. Fixed an issue that caused Entropic Disintegrators to occasionally visually strike incorrect target. Gameplay. Patch Notes For 2020-12-10.1 - Winter Nexus Features & Changes. Fixed an issue that caused Aura window to get stuck. Fixed known instances of erroneous standing changes occurring from older Rogue Drone content. Processq created a compatibility patch adding WME weapon mods to all AWOP class M weapons (link below). Fixed an issue that caused graphics settings to sometimes revert to previous configuration after switching characters. Other Attribute Changes (old values in brackets): Explosive Armor Hardener I: volume 5 (20), Experimental Enduring EM Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), EM resistance -42 (-40), Heat Damage 7.91 (6.6), Experimental Enduring Explosive Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), explosive resistance -42 (-40), Heat Damage 7.91 (6.6), Experimental Enduring Kinetic Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), kinetic resistance -42 (-40), Heat Damage 7.91 (6.6), Experimental Enduring Thermal Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), thermal resistance -42 (-40), Heat Damage 7.91 (6.6), Prototype Compact EM Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), EM resistance -42 (-40), Prototype Compact Explosive Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), explosive resistance -42 (-40), Prototype Compact Kinetic Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), kinetic resistance -42 (-40), Prototype Compact Thermal Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), thermal resistance -42 (-40), Domination EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40), Domination Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40), Domination Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40), Domination Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40), Republic Fleet EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40), Republic Fleet Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40), Republic Fleet Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40), Republic Fleet Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40), Brokara's Modified EM Armor Hardener: EM resistance -46.7 (-45.8), Brokara's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8), Brokara's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8), Brokara's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8), Brynn's Modified EM Armor Hardener: EM resistance -46.7 (-45.8), Brynn's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8), Brynn's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8), Brynn's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8), Tairei's Modified EM Armor Hardener: EM resistance -46.7 (-45.8), Tairei's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8), Tairei's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8), Tairei's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8), Centus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6), Centus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6), Centus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6), Centus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6), Core B-Type EM Armor Hardener: EM resistance -47.3 (-47.6), Core B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6), Core B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6), Core B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6), Corpus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6), Corpus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6), Corpus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6), Corpus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6), Raysere's Modified EM Armor Hardener: EM resistance -48.2 (-47.6), Raysere's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6), Raysere's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6), Raysere's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6), Selynne's Modified EM Armor Hardener: EM resistance -48.2 (-47.6), Selynne's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6), Selynne's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6), Selynne's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6), Tuvan's Modified EM Armor Hardener: EM resistance -48.2 (-47.6), Tuvan's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6), Tuvan's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6), Tuvan's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6), Centus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4), Centus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4), Centus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4), Centus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4), Core A-Type EM Armor Hardener: EM resistance -48.8 (-49.4), Core A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4), Core A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4), Core A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4), Corpus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4), Corpus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4), Corpus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4), Corpus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4), Ahremen's Modified EM Armor Hardener: EM resistance -49.7 (-49.4), Ahremen's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4), Ahremen's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4), Ahremen's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4), Setele's Modified EM Armor Hardener: EM resistance -49.7 (-49.4), Setele's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4), Setele's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4), Setele's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4), Vizan's Modified EM Armor Hardener: EM resistance -49.7 (-49.4), Vizan's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4), Vizan's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4), Vizan's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4), Centus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2), Centus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2), Centus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2), Centus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2), Core X-Type EM Armor Hardener: EM resistance -50.3 (-51.2), Core X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2), Core X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2), Core X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2), Corpus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2), Corpus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2), Corpus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2), Corpus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2), Brokara's Modified Large Armor Repairer: Armor Repaired 1194 (1139), Tairei's Modified Large Armor Repairer: Armor Repaired 1194 (1139), Selynne's Modified Large Armor Repairer: Armor Repaired 1297 (1242), Raysere's Modified Large Armor Repairer: Armor Repaired 1297 (1242), Vizan's Modified Large Armor Repairer: Armor Repaired 1401 (1346), Ahremen's Modified Large Armor Repairer: Armor Repaired 1401 (1346), Chelm's Modified Large Armor Repairer: Armor Repaired 1475 (1449), Draclira's Modified Large Armor Repairer: Armor Repaired 1475 (1449), Brynn's Modified Large Armor Repairer: Armor Repaired 1060 (1012), Tuvan's Modified Large Armor Repairer: Armor Repaired 1152 (1104), Setele's Modified Large Armor Repairer: Armor Repaired 1244 (1196), Cormack's Modified Large Armor Repairer: Armor Repaired 1311 (1288). Since Medical Clones within Pochven have been moved to a character's birth Station, some capsuleers will need to travel to the systems to uncover the mysteries - the lucky (or unlucky) players already within those systems are free to undock - at their own risk. New combat sites have begun appearing all over highsec, lowsec, nullsec, and wormhole space. EVE Online is a free MMORPG sci-fi strategy game where you can embark on your own unique space adventure. Fixed an issue that caused it to take a very long time to load the Members List in large Corporations. 1. All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. An abandoned structure suffers from some major drawbacks: It will skip the Hull Reinforcement phase. It does not have any tethering capability at all. If it survives and returns to full health, it will automatically make an attempt to re-online those service modules (provided that it has sufficient fuel to cover the onlining cost). This project will be closed. Fixed an issue where Personal Assets would take an extended period to load with Triglavian Autopilot Avoidance settings active, Gallente Destroyer bonus changed to "5% bonus to small hybrid turret rate of fire per level" from "10% bonus to small hybrid turret optimal range", Interdictor bonus changed to "15% reduced mass penalty from armor plates per level" from "5% bonus to small hybrid turret rate of fire", Caldari Destroyer bonus changed to "10% bonus to missile kinetic damage" from "10% bonus to missile explosion radius", Interdictors bonus changed to "10% increased shield hp per level" from "10% bonus to missile kinetic damage", Amarr Destroyer bonus changed to "10% increased armor hp per level" from "10% bonus to light missile and rocket max velocity", Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives, Made preparation for the upcoming Crimson Harvest event that will begin on 29 October. We will convert every module of one type into modules of another type, everywhere in the database. Play the world's #1 space MMO today! Fixed an issue that prevented the Shining Flame Base Shortcut Keypass from being looted, Fixed an issue where the Agency would incorrectly close when the "The Crimson Harvest Returns" card was clicked, Updated the external content tooltip in the Agency. Users with this issue will have to manually download the patch from www.eveonline.com and apply it as normal. In addition to that, Agents within Pochven have been removed and any active missions have been cancelled. confirmation pop-up. Fixed an issue that caused Cryptic Mimesis SKIN to have missing visual effects on the Dominix and Typhoon. New features and changes that I consider to be major changes or additions will be in bold. Fixed an issue where Ship/Character Preview Window were not affected by Camera Sensitivity Settings. Fixed an issue that caused the wallet to display a negative value when completing the first mission of a session. Fixed an issue that caused Triglavian hangars to appear in some Hi-Sec stations. Fixed an issue where the Drone health bar does not show in drone bay after changing character. Fixed several Mimesis implants to use the correct skill requirements. NPC bounty values for COSMOS NPCs have been removed. Certain Ore Anomalies are removed from Low Security systems. EVE's open world MMORPG sandbox, renowned among online space games, lets you choose your own path and engage in combat, exploration, industry and much more. Fixed an issue with overlapping text when expanding and reducing autopilot bar. Pressing Control+Shift+F9 (Rebindable shortcut) will now activate a UI-Only Mode which Capsuleers can use to hide the 3D scene. Fixed an issue where sending a bug report failed to submit attachments, if the log file was too short. Play the world's #1 space MMO today! So for example, Jump Bridges and Cyno Jammer/Beacon structures will automatically re-online their service modules, and thus re-enable their specific functionalities, after surviving an attack. At only 25m ISK/month it is a ridiculously cheap way to gain a massive advantage over your enemies. The Blood Raiders are now purchasing Warclone Blanks at their stations within the Delve region. Fixed an issue where the 'Buy PLEX' would be missing from NES when opened from Character Selection. Fixed an issue with the Wallet not displaying corporation Tax on the "Transactions" filter. Adjusted tabs on Character Creation and Customization to avoid overlapping with "Next" button. The Winter Nexus event has begun! Centered Agency icon on Aura's transmissions during the Tutorial. Your patchwork, made for you. Learn how to make a bashed patch, or try positioning EVE last (or near last) in your "load order" sequence. EVE Online Patch jest poprawką do słynnego MMORPG, którego akcja umieszczona jest w przestrzeni kosmicznej. Temporarily removed reinforcement fleets from GunStars and Werposts to investigate cluster performance concerns. For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: This affects all languages except Japanese, Korean, and Chinese localized clients, since the font size for those languages was already increased. Fixed an issue whereby a Capsule would not return to the default SKIN correctly. Fixed an issue where a lapsed Omega Account would still receive Omega Daily Login Rewards. Added fitting warnings when user is missing charges and stacking penalties. Rumors suggest that there is a third jackpot site that can only be found through a rare escalation that can be triggered by destroying a communications relay structure within the hard versions of the Crimson Harvest combat sites. 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