The Dancing Plague (Extreme) Raid Strategy Guide About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. TL;DR potentially an extremely minor gain if perfectly executed, possibly a large loss if not executed properly, not recommended for optimizing damage. Mar 29, 2018. Storm’s Eye is 280 potency, so a 10% loss on Eye is 28 potency, but you gain 10 gauge which is effectively 50 potency. Uptime is by far the most important aspect of optimizing any job. Ffxiv Warrior Guide. 403 Issue: I tried somethign, hopefully alleviating this issue for the affected users. This will be covered in detail later in Optimization and the Memeheaval opener. Warriors have the honor of possessing the highest HP of any class or job. Inner Beast is also significantly better in 4.2 due to the new IR, during which your spenders no longer require any gauge. FFXIV Machinist (MCH) Basics Guide & FAQ – Shadowbringers Updated! The above tooltip code may be used when posting comments in the Eorzea Database, creating blog entries, or accessing the Event & Party Recruitment page. How much potency you lose from delaying your IR depends on future IR timings and raid buffs. Bozja Resistance Weapons – Relic Upgrade Guide for FFXIV Hi fellow Eorzeans, — Introduction — Disclaimer: This post won’t cover PvP abilities in detail, as there would be too much to say about them, and I’m not good enough to write a guide about them. Overview Warrior is a job made available on patch 2.0 (A Realm Reborn) in Final Fantasy XIV. Battle Jobs; Crafting; Gathering ... Warrior… You want to be using IR once your GCD cooldown reaches the bottom left corner on your GCD icons to ensure it doesn’t clip your GCD and you don’t lose any time on it. Keep in mind that these Upheavals at 2 mins and 4 mins line up with Chain Stratagem, significantly boosting their odds to crit and increasing the gap between saving Thrill and using Thrill on CD. If you’re well geared, have everything on farm, and want to pump out a tiny bit more damage you can start pairing Thrill with specific Upheavals. The Warrior has seen dramatic changes in FFXIV: Stormblood. For example, on Guardian, if your IR comes up during the Air Force AoE it will cost you at least 1 FC,  it’s better to save your IR for when these mechanics finish. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. Your raid group has two tanks worth of cooldowns, use them to both make the fight easier, and give your healers a helping hand. Add on another 7.4 seconds from using a FC after IR to dump gauge before Infuriate and you get 42.4 seconds total shaved off Infuriate’s cooldown. In the final phase when he does the “stop moving” radar combined with books you can Onslaught back to the boss just before the Radar hits if you did books fast enough. Defiance + Unchained results in a 243 potency gain over Deliverance. Submit your resource and we'll get it posted. If you aren’t able to land all 5 FCs you likely popped IR too soon or your GCD is too slow. Ah, the quintessential bruiser. up it becomes worth it to ignore keeping high gauge and blow everything you can. Uptime refers to hitting the boss as often as you possibly can. A: This is covered in-depth in the “Using Defiance + Unchained for Upheaval” section in Optimization. Our guide goes over s Guide. This is incredibly minor and you can still get 99s on every fight without doing this. A: Upheaval’s damage scales off your current HP, using Thrill will make Upheaval hit harder. In the right circumstances or in late-game, a Warrior will deal burst-damage every bit as effectively as a melee DPS class, though their trade-off of defensive power for increased he… Level 70 Progression Guide. Welcome, wild Warriors! If you have a slightly faster or slower GCD than these two don’t worry about it too much, as long as you aren’t stacking skill speed like a maniac or losing your 5th IR FC it won’t be a significant loss. One exception is if the downtime exceeds the duration of Eye, in which case you should end on Path instead. Potencies listed do not include slashing damage or Storm’s Eye modifier, to simplify the math therein. You can do this by changing the number of Fell Cleaves that you use in the fight. You can dump 40 gauge with Onslaught and Upheaval and build 20-30 gauge on your combo, so this should only be a problem if Infuriate is coming up during it. The Crown of the Immaculate (Extreme) Tank Innocence in the center of the arena. If you have 50-60 gauge left at the last GCD of Trick it’s not worth it to FC unless there’s several buffs up other than Trick since the bonus potency from FC over a different GCD doesn’t outweigh the loss of crit rate over the next couple combos and autos. Assuming you would have 70 gauge (7% crit) average, you would do (0.07 x 0.58 = 0.0406) roughly 4% more damage. Warriors have numerous self-healing abilities, deal decent damage, and pull in mobs of enemies efficiently. Can use Steel Cyclone instead for increased safety, but lower damage. Level 70 Progression Guide. > FFXIV: ARR Marauder & Warrior Guide The Marauder is a unique and interesting class in Final Fantasy XIV: A Realm Reborn in that it’s a tank but doesn’t play like one. Zodiac Weapons. Deliverance should be 5% higher. If you change mains, will you race change? This also applies to the 300 potency of Deliverance Upheaval since the table does not account for crit. Warrior is a Tank job, and one of the OG nine jobs introduced into the game in 2.0 A Realm Reborn. Standard opener for Warrior when you have a ninja and you will be pulling the boss, which you should be. Level 80 Progression Guide. Each point of gauge is worth approximately 5 potency using Onslaught as a reference, so a full Infuriate is worth 250 potency. 2/8/19 – Fixed a minor issue with the standard MT opener and added more to both openers. Ensure that whenever the boss will be untargetable that you end on Storm’s Eye to keep it up for when they come back. 3x Onslaught = 300 potency / 60 gauge = 5 PPG (Potency Per Gauge), FC – Heavy Swing = 360 potency / 50 gauge = 7.2 PPG -2.2 PPG x 50 = 110 potency loss, FC – Maim = 320 potency / 60 gauge = 5.3333 PPG -0.3333 PPG x 60 = 20 potency loss, FC – Eye = 240 potency / 60 gauge = 4 PPG 1 PPG x 60 = 60 potency gain, FC – Path = 240 potency / 70 gauge = 3.4286 PPG 1.5714 PPG x 70 = 110 potency gain, 5x Onslaught = 500 potency / 100 gauge = 5 PPG, FCx2 – Heavy Swing – Maim = 680 potency / 110 gauge = 6.181818 PPG 130 potency loss, FCx2 – Maim – Path = 560 potency / 130 gauge = 4.3077 PPG 90 potency gain, FCx2 – Path – Heavy Swing = 600 potency / 120 gauge = 5 PPG 0 potency difference, FCx2 – Maim – Eye = 560 potency / 120 gauge = 4.6666 PPG 40 potency gain, FCx2 – Eye – Heavy Swing = 600 potency / 110 gauge = 5.454545 PPG 50 potency loss. Any time your next GCD will put you over 100 gauge you should be dumping gauge using Upheaval, Fell Cleave, or Onslaught. Racial stats are (was?) In this guide, we’ll go over how to get the Bozja relic weapons and upgrade them as well in FFXIV Shadowbringers. A Warrior’s Way An advanced guide to WarriorBy Yuki Hellscythe Last Updated: Guide out of date, new guide on the way soon. FFXIV Squadron Guide. Guide in 'Disciples of War' published by wildbillhdmax01, Aug 19, 2015. You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock Warrior. Multiple raid buffs will affect your personal DPS, and in order to optimize effectively, you must be aware of both how much you will gain with them, as well as when your raid members are casting them – this guide will list skills that directly affect damage multipliers or rates. You still lose damage overall by using Defiance + Unchained since you lose the 5% damage and crit chance from Deliverance, but it’s so minimal now that it’s certainly worth using regularly during progression and clears. I use it right when the liquid puddle turns into the female shape and it runs out right after it hits so I can still reposition immediately. As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. For this reason, I advocate this: that every Warrior carries 2 sets of gear. I will edit this guide regularly and if you have any suggestions, questions, or notice any errors, feel free to contact me on Discord at Nycro#6041. If possible, try to put your SkS melds in pieces that are already crit capped and can no longer have crit melded on them. Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character. The damage difference is minimal, use whatever you are more comfortable with. When in progression you should only be worrying about using Thrill as a defensive cooldown, saving it for optimizing Upheavals is a risk that’s not worth taking. DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. If you are new to Final Fantasy XIV or just want to know if Dark Knight, Gunbreaker, Warrior or Paladin are made for you, this is the right place! If Infuriate will come up, use a FC before entering Defiance to dump your gauge. On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. This guide will talk about Warrior at raiding (Level 70, 8-man) level. (3m) – Trick, Battle Voice, Battle Litany, Brotherhood. This list will simply pump your numbers to a somewhat respectable level. One static progressing through a fight will have a completely different skill rotation used compared to yours, and it may be just as viable. Q: How many Fell Cleaves should I get in Inner Release? Now add in an approximate loss for crit. Whichever they use first, they will always use the opposite later in the fight. Some topics will be addressed that will spread towards other avenues of play within FFXIV, but raiding will be the primary focus. Thanks m8. Category. This fight is nearly entirely tank mechanics, so brace yourself and study up. As possible will hardly ever happen, minimum gain down to 3 potency if mobs will for. Know for Warrior, upping it to drop Eye just before you Eye... Patch 2.0 ( a Realm Reborn were a legacy Warrior, we ffxiv warrior guide assume most. Uptime refers to hitting the boss when you get knocked back or have to for! Seconds which typically isn’t enough to cover multiple busters in a fight if you are comfortable! 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